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Project Prism
Design System
Prism is my ongoing exploration of how design tokens, components, and platform conventions can live in the same system. It borrows from SwiftUI composition patterns and applies them to a web-first component library built for the Deep Space / Liquid Glass look I use across byescaleira projects.
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ExperimentDesign TokensComponentsSwiftUITailwind CSSAccessibility
Goals
- Keep visual decisions as structured code.
- Build reusable components that feel native on Apple devices.
- Document patterns, not just properties.
Learnings
- Tokens reduce decision fatigue across projects.
- Component APIs are architecture decisions.
- Accessibility must be designed in, not added on.